What would a storyboard look like for a virtual reality film? By developing Pickles, I have attempted to reconstruct the storyboarding phase of animation in order to accommodate immersive media. VR film has its own narrative challenges: storytellers used to working within the confines of a screen find themselves working in a borderless space without the traditional conventions of framing shots. I experimented with driving the story through character acting, spatialized audio, and environmental cues. I also studied the softwares currently supporting 360 video, audio, and panoramic drawing to create my own pipeline for developing this content.